Summary of project
This immersive arts project war born out of my research into and around how to elicit the emotion of positive awe in an audience. It aimed to do this by
3D computer graphics date back to around the 1970s. They consist of three dimensional geometrical data which can be rendered to 2D images, for example for displaying on a 2D screen. 3D models
In this article I’ll start to explore some of the technologies that are being used to achieve immersion.
Our bodies are constantly interpreting patterns of sensory input to make sense, or perceive