Spatial Audio

Immersive Arts Lab Prototype

Introduction My various experiments with a range of immersive technologies (with differing levels of success) determined the direction I went with a prototype immersive project. Inspired by the speed and relative ease of

360 Ambisonic Sound Recording

For my tests I used a Zoom H3-VR recorder which features a 4 microphone ambisonic array. The device is very simple to use… select a format – Ambisonics A, Ambisonics B (FuMa/AmbiX), then

Spatial Audio composition

With hearing being arguably the sense we have managed to most closely recreate with the most real to life results, audio is of great importance in achieving immersion. Working in the Reaper DAW

Hearing, sound and audio for immersion

The importance of sound Hearing (or audio perception) is the process of physical vibrations being transferred to and picked up by the nervous system, which in turn are experienced by the brain as